Difference between revisions of "Prizm Programming Portal"

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** ''(Deprecated)'' [[Syscall Reference|Old System Calls Reference]] may contain documentation that has not been updated recently.
 
** ''(Deprecated)'' [[Syscall Reference|Old System Calls Reference]] may contain documentation that has not been updated recently.
 
* [[Keycode Reference]] -  
 
* [[Keycode Reference]] -  
 +
* [[LuaZM Reference]] - A budding guide to the upcoming LuaZM Lua interpreter for the Casio Prizm.
 
* [[BASIC Reference]] - Contains documentation of Prizm-Basic functions
 
* [[BASIC Reference]] - Contains documentation of Prizm-Basic functions
 
* [[Useful Routines]] - A list of useful routines that can be used in your programs
 
* [[Useful Routines]] - A list of useful routines that can be used in your programs

Revision as of 22:59, 20 August 2012

SDKs and Tools

Please note that the above package has out of date content. You should follow the setup guide to get newer files. Until the SDK is officially updated (specifically mkg3a, the headers, the common files, and the libraries), you can grab AHelper's patched 0.3 SDK here: PrizmSDK-patched0.3.7z (Requires 7zip). This patched version includes the latest libfxcg library and headers with modifications. Any issues or changes in this patched version may or may not be included in the next official release. Use at your own risk.

Reference Guide

Tutorials

Article creation is still being completed. Please discuss this section.

  1. PrizmSDK Setup Guide - Setting up the PrizmSDK
  2. Learning the Ropes - Learning how the SDK works and how to make projects
  3. Hello World - Making your first Addin
  4. Printing Text - Shows different methods of printing strings and numbers.
  5. Reading Input - Getting user input
  6. File Access - Managing files in the RAM and ROM
  7. Popup windows - Shows how to use popup windows
  8. Advances GUIs - Shows how to make advanced user inferfaces
  9. Drawing Sprites - Drawing pictures and shapes

Zeldaking/Ashbad Tutorials:

  1. Introduction - Getting resources for learning C and setting up the SDK
  2. The Basics - Learning how add-ins are made