Difference between revisions of "Prizm Programming Portal"

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== SDKs and Tools ==
 
== SDKs and Tools ==
 
* PrizmSDK: [http://www.cemetech.net/news.php?id=486 PrizmSDK v0.3]
 
* PrizmSDK: [http://www.cemetech.net/news.php?id=486 PrizmSDK v0.3]
Please note that the above package has out of date content.  You should follow the [[PrizmSDK_Setup_Guide|setup guide]] to get newer files. Until the SDK is officially updated (specifically mkg3a, the headers, the common files, and the libraries), you can grab AHelper's patched 0.3 SDK here: [http://ahelper.users.sf.net/PrizmSDK-patched0.3.7z PrizmSDK-patched0.3.7z] (Requires 7zip).  This patched version includes the latest libfxcg library and headers with modifications.  Any issues or changes in this patched version may or may not be included in the next official release.  Use at your own risk. If you are skilled in compiling your own libraries, the libfxcg/libc repository can be [https://github.com/Jonimoose/libfxcg/ found here].
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Please note that the above package has out of date content.  You should follow the [[PrizmSDK_Setup_Guide|setup guide]] to get newer files. Until the SDK is officially updated (specifically mkg3a, the headers, the common files, and the libraries), you can grab AHelper's patched 0.3 SDK here: [http://ahelper.users.sf.net/PrizmSDK-patched0.3.7z PrizmSDK-patched0.3.7z] (Requires 7zip).  This patched version includes the latest libfxcg library and headers with modifications.  Any issues or changes in this patched version may or may not be included in the next official release.  Use at your own risk.
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The latest version of libfxcg can usually be found on [http://jenkins.taricorp.net/job/libfxcg/lastSuccessfulBuild/artifact/ Tari's Jenkins instance], or you can check out a copy [https://github.com/Jonimoose/libfxcg/ from github] and compile it yourself. Simply drop the contents of the lib and include directories into your existing SDK and it should work.
  
 
== Reference Guide ==
 
== Reference Guide ==

Revision as of 13:20, 25 August 2012

SDKs and Tools

Please note that the above package has out of date content. You should follow the setup guide to get newer files. Until the SDK is officially updated (specifically mkg3a, the headers, the common files, and the libraries), you can grab AHelper's patched 0.3 SDK here: PrizmSDK-patched0.3.7z (Requires 7zip). This patched version includes the latest libfxcg library and headers with modifications. Any issues or changes in this patched version may or may not be included in the next official release. Use at your own risk.

The latest version of libfxcg can usually be found on Tari's Jenkins instance, or you can check out a copy from github and compile it yourself. Simply drop the contents of the lib and include directories into your existing SDK and it should work.

Reference Guide

Tutorials

Article creation is still being completed. Please discuss this section.

Intro to Prizm C Programming

  1. PrizmSDK Setup Guide - Setting up the PrizmSDK
  2. Learning the Ropes - Learning how the SDK works and how to make projects
  3. Hello World - Making your first Addin
  4. Printing Text - Shows different methods of printing strings and numbers.
  5. Reading Input - Getting user input
  6. File Access - Managing files in the RAM and ROM
  7. Popup windows - Shows how to use popup windows
  8. Advances GUIs - Shows how to make advanced user inferfaces
  9. Drawing Sprites - Drawing pictures and shapes

Zeldaking/Ashbad Tutorials

  1. Introduction - Getting resources for learning C and setting up the SDK
  2. The Basics - Learning how add-ins are made

Discussion Forums