Talk:Addin Usability Guidelines

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Hi, wasn't sure if you wanted the little thing about having a loading bar for larger addins on here. If you guys think it is important enought to put on the page, I'll leave it to you to do it ;-) Flyingfish (talk) 16:16, 25 June 2012 (EDT)

RE: Loading bar

Do you mean when the addin initially opens? I don't think that a loading bar can be done as the adding doesn't get execution afaik. Otherwise, a loading bar can be done, the os gives you a progress bar function :-P

Ahelper (talk) 12:43, 26 June 2012 (EDT)

I think maybe i am not understanding this correctly. I was of the opinion that start-up time was relative to how much stuff is done before the screen was refreshed (assigning variables, etc.)
Are you saying that it has to do with how large the file is, and that the initial startup speed cannot be reduced without changing the file size? Flyingfish (talk) 18:52, 26 June 2012 (EDT)
Not completely sure, but from all of my addins, the startup of an addin is not handled.
Ahelper (talk) 10:53, 27 June 2012 (EDT)
The issue is just for Doom, where it gets control and loads a level without displaying anything. He wants Doom to display a progress bar while it loads the WAD after it gets control. In the finished game, there will probably be a main menu anyway, so it's not really an issue. KermMartian (talk) 10:55, 27 June 2012 (EDT)